![]() ![]() ![]() With RT_Material_00 open in the Material Editor, add the following Material Expression nodes to the Material Graph. Name the Material RT_Material_00 and then double-click on the material to open it up in the Material Editor. Right-click in the Content Browser and from the Create Basic Asset section, select the Material option to create a new Material. In this section we will go over how to create and setup the required assets so you can create Textures using Blueprints and Render Targets. With the level now created and saved in the next section we will go over creating and setting up the required assets. Once that has happened, save the level by clicking on the Save button on the Main Toolbar, naming it BlueprintTextureCreation. ![]() To create a new Empty Level inside of UE4, you will need to do the following:įrom the Main Toolbar, go to File > New Level.įrom the New Level window that is displayed, click on the Empty Level option.Īfter clicking on the Empty Level option, UE4 will load a new level that has nothing inside of it. In the following How - To, we will take a look at how you can use Blueprints and render targets to create Textures for your UE4 projects by first creating a new empty level in a UE4 project and then creating and setting up the render targets for use.īefore we get started, there are a couple assets that we'll need to create as part of our project setup.Ĭreating a new Empty Level to place your Texture creation Blueprint in will make things easier to manage, ensuring that nothing else is affecting your Texture creation process. While authoring content in this manner can give you amazing results, there are some instances where having the ability to create content like this inside of UE4 would be helpful. When creating Textures for your Unreal Engine 4 (UE4) project, you will generally need to use an external 2D painting program like Adobe Photoshop or GIMP. ![]()
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